Dawn of Rails
Twelve years ago, I was frustrated with the technology we were using at work, and I set out to learn something else that I’d been hearing about, and wanted to try, Django. Nothing guides a learning project like a target, so I set out to build a game in the style of the old classics Master of Orion, or more specifically Pax Imperia (for us Mac nerds), but generally a web-based multiplayer “eXplore, eXpand, eXploit, eXterminate” (4X) style game. In fact, the original title, before I settled on a name was fourx
So, bit at a time, I built up what I needed to make this happen — learning each piece of the framework as I needed it, and each, successively more complex need for the game lead to incrementally covering most of the framework.
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